![]() This is most likely to happen when multiple large sample-based Patches have been loaded into multiple Parts, or when using patches originating from the Keyscape instrument. When Omnisphere is loaded with a large number of samples, CPU overload or streaming issues may arise. Sample Thinning is an important concept in Omnisphere, and allows Soundsources, Patches, and Multis to load with fewer samples, using less system memory and CPU. In some situations, you may need to perform several of these actions to remedy CPU overload issues. The actions are listed in roughly the order you should consider them-starting with the easiest and highest payoff actions. You should consider all the actions listed, but note that some actions may not be appropriate for your circumstances. This section describes actions you can take to minimize audio glitches and CPU overload. For this reason, we have included a number of memory management features that you can enable in Omnisphere to help manage your computer’s resources. Additionally, some Patches use CPU-intensive FX units which might result in CPU overload, which can cause audio glitches. If your system is not configured properly, streaming some Patches may not be fast enough and may produce audio glitches. However some Patches employ sophisticated effects or large numbers of streamed samples, and those may require special attention. The vast majority of Omnisphere Patches will play comfortably within your host, without over-stressing the computer’s CPU or memory. ![]()
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